![]() First off, unlike Sega's GD-ROM games which minimize the drive's physical wear & tear by loading only once, as the game first boots (these machines are running their games for hours every day, after all), Namco's cartridge games have no moving parts to worry about and so they dynamically load - like most games! Nintendon't and the SD card/USB port do not transfer nearly as fast as the Namco cartridges, though, so you'll notice some pauses as little things load in. While they work, there are a few hitches. ![]() I'll take care of the most subtle but constant hitch first. Like all of Namco's other games on the Triforce, those two games use NAND-based cartridges, not GD-ROMs or any other type of optical disc. For anybody finding this now: bear in mind that any ISO-format images of the MKAGP 1 & 2 are hacker-made conversions.
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